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"Grinding Gear Games" in "Path of Exile: Harvest" explained the balance of the game in detail, including the modification of two-handed weapons and slow attacks, wars, branding and so on.

"In "Path of Exile: Harvest", we focused most of our balance on branding, warfare, and two-handed weapons. Since Delirium became the core, we also used POE Currency to balance clustered jewelry and its value in jewelry They wrote that we have been working hard to improve the slow-handed two-handed weapons by comprehensively improving these investment options."

Two-handed weapons are gaining some affection and regaining their place on the top of the power meter, while retaining the risks associated with using them on the path of exile. A slow and heavy blow will now cause enough damage to stun the most powerful boss, regardless of the stun mechanism.

The entire two-handed melee arsenal on the path of exile has been readjusted to provide ideal base damage for almost all types of players. In addition, most weapon types have implicit mods for specific mechanisms.

These changes increase the functionality and functions of the passive skill tree, such as Tribal Fury or the increased total life recovery rate per second. The brands of "Path of Exile" are becoming more and more annoying because they allow a boring but very effective way of playing, where the dead are everywhere.

GGG wrote: "When the enemies connected to it are killed, the brand will fall to its original or recalled position. This prevents them from being repeatedly restrained by the player and killing monsters who have not yet had a chance to meet the player."

Now, Warcries are more powerful, but they use longer, cool down longer, and are no longer shared between Warcries. Path of Exile: Harvest adds more Warcry passive clusters for cooling recovery, faster use time, use multiple Warcry, etc.

The developer wrote: "The goal of these changes is to hope that Buy POE Currency will have a greater impact on the battle, and to bear the huge reward for taking risks while standing still and using skills when surrounded."