The skill lets you craft a small handful of items using materials in your backpack while you’re out looting. It’s really helpful because it means if you’ve lost your shield in a firefight but realize that you have all the necessary materials to make a shield recharge kit or at the very least know where you might be able to find those resources you’re not completely out of luck. It also lets you consolidate space by combining items you would just use to craft after the match anyway.
Free Loadouts are a reliable tool to lean on if you’re worried about losing high-quality gear in your stash before taking on a risky run. Free Loadouts let you go topside in search of loot with a random assortment of gear that, if you extract, you get to keep. In addition to the free gear, extracting successfully using a Free Loadout also gives you a Free Loadout Augment that can be traded at the Clinic with Lance for one of the three uncommon loadout augments : combat, looting, or tactical.
If you’re having trouble getting down Arc Raiders’ mechanics, Free Loadouts are a great way to build up some skill while risking very little. Plus, trading the augment in for a real, useful augment is a great way to set you in the right direction if you’re having difficulty building momentum.
Like many online shooters, Arc Raiders gives players a contextual ping that lets you mark items, structures, and enemies. While the ping is useful for communication, the thing I use it for most often is identifying what kind of ARC I’m dealing with. Because so many of the ARCs look similar, it can be difficult to tell at a glance if the flying machine making a beeline toward you is a relatively weak Wasp, a beefier Hornet, or a flying killing machine Rocketeer.
Additionally, many of the ARCs have names that tell you something about their abilities, so if you’ve never encountered a Leaper before, but you ping it and hear that it’s called a “Leaper,” you should have a decent idea of what it’s capable of.
The ping is a good tool to use to decide if you’re going to stealth your way around an enemy, hold your ground and shoot through them, or pack your stuff up double time and book it in the opposite direction. You can also change your settings to let your pings appear to everyone, not just yourself and party members.
If you decide to engage with an ARC in a firefight, it’s important to know that you don’t want to unload your precious ammo into one of them without a plan. The body of an ARC is usually well-fortified, so if you aren’t precise with your shots, you might end up wasting all your ammo without even taking down a basic Wasp.
Instead of firing off blindly, target the weak spots to deal major damage. Usually, weak spots are pretty easy to see, even if you’ve never encountered a specific ARC before. For example, you’ll want to shoot the propellers on any and all flying ARCs, the exposed underbelly of Turrets and Sentinels, and any and all joints of walking ARCs. If you want a more specific breakdown of which ARCs to target where, you can find a full list of their weaknesses in the Codex.
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